Dlog {
RsID 19601
Strg "Document : ^1"
Strg "Master : ^0"
Strg "You are about to edit a master that is used by many object instances."
Strg "If you choose 'Create New Master', a new master will be created for the current selection."
Strg "Create a new master"
Strg "Edit the master"
Strg "If you choose 'Edit the Master', the modifications will apply to all instances based on this master."
Strg "Same choice for all master objects."
Strg "Editing Object ^0"
}
Dlog {
RsID 19602
Strg "Document : ^1"
Strg "Master : ^0"
Strg "You are about to edit a master shader that is used by many instances."
Strg "If you choose 'Create a new master', a new master will be created for the current selection."
Strg "Create a new master"
Strg "Edit the master"
Strg "If you choose 'Edit the master', the modifications will apply to all instances based on this master."
Strg "Same choice for all master shaders."
Strg "Editing Shader ^0"
}
Dlog {
RsID 19600
Strg "Avalaible Modelers for this object:"
Strg "Fidelity when converting into Facets :"
Strg ""
Strg "If conversion, apply Deformers on object"
Strg "This marks the preferred Native modeler for this type of object. Click in front of any other Native Modeler to change it."
Strg "- \"Native\" means that the modeler fully supports the object format."
Strg "- \"Convert to...\" means that the object type will be changed to fit the modeler needs. You may lose some data in the process."
Strg "Help"
Strg "Convert to Another Modeler"
}
Node {
RsID 128
Strg "When about to edit a master shader that is used by many objects."
Strg "Same choice for all masters"
Strg "If you choose 'Edit the Master', the modifications will apply to all instances based on this master."
Strg "If you choose 'Create New Master', a new master will be created for the current selection."
Strg "Edit the master"
Strg "Create a new master"
}
Node {
RsID 2000
}
Node {
RsID 1000
Strg "Same choice for all masters"
Strg "Edit the master"
Strg "Create a new master"
Strg "Master Object Ambiguity"
}
Node {
RsID 2003
}
Node {
RsID 2002
Strg "Name:"
Strg "<Object Name>"
Strg "Instances"
}
Node {
RsID 3000
Strg "Static Text"
Strg "Static Text"
}
Node {
RsID 2001
Strg "Shader Name
"
}
STR {
RsID 300
Strg "Choose a shader"
Strg "Remove this shader"
Strg "Double click here to edit the shader"
}
STR {
RsID 19600
Strg "Convert to Other Modeler..."
Strg "Native"
Strg "Convert to Facets"
Strg "Minimum Modeler"
Strg "New Master Shader"
Strg "New Master Object"
Strg "Convert"
Strg "Create Sub Module"
Strg "Delete Sub Module"
Strg "Change Room"
}
STR {
RsID 22599
Strg "Master Shader ^0"
}
STR {
RsID 141
Strg "Global"
Strg "None"
Strg "New Master Shader"
}
COMP {
RsID 128
Strg "Modeling Room"
Strg "Module"
}
COMP {
RsID 129
Strg "Shading Room"
Strg "Module"
}
COMP {
RsID 130
Strg "Modelers List"
Strg ""
}
COMP {
RsID 141
Strg "Sub Shader List"
Strg "Basic"
}
COMP {
RsID 143
Strg "Sub Shader"
Strg "Basic"
}
COMP {
RsID 142
Strg "Sub Shader List Part Drop Area"
Strg ""
}
COMP {
RsID 132
Strg "Shader Chooser Part"
Strg ""
}
Room {
RsID 128
Strg "Model"
}
Room {
RsID 129
Strg "Texture"
}
PMap {
RsID 1000
Strg "Splitbar prefered size"
Strg "Edit or clone master ?"
Strg "Always use this choice"
}
Prop {
RsID 2000
}
Prop {
RsID 2001
Strg "Shading"
Strg "Global Shader"
Strg "Shading Domains"
}
Prop {
RsID 2002
Strg "General"
Strg "General"
}
